A texture artist’s job is to paint surface textures on animated characters, environments, and props. The number of textures animators work with is endless and may include things such as wrinkles, fur, scales, sweat, and mud. In some cases, the textures used in animation cannot be found in real life. In these instances, the texture artist invents his own textures using his imagination and creativity skills.
Ability to texture in several specified styles
Texture paint 3D characters, props, and sets within Maya and Photoshop
Set up Maya shaders/shader networks and use them to achieve desired looks.
In-depth understanding of color theory and application.