Lead Art 3D
Ubisoft
Mumbai, Maharashtra
Job Description

Lead a team of internal and external 3D artists.
Collaborate with Art Director, designers, engineers and producers to balance creative vision with production realities and ensure artistic goals are met within technical performance targets.
  • Sculpt/model UV & texture meshes in a PBR pipeline.
  • Intake outsourced assets and ensure that they are game tech and design compliant.
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction.
Be an active mentor and role model for the art team. Work to maintain morale and create an atmosphere of creativity and enthusiasm.

Required Qualifications:
  • College Diploma/Degree in graphic design, 3D, video game development or equivalent training.
  • 6 years’ games industry experience with industry 3D packages, preferably 3DSMax & ZBrush, with minimum of 2 years at senior level or above.
  • Experience working on published AAA games a strong advantage.
Required Skills:
  • Expert knowledge of 3DSMax, ZBrush and Substance Painter.
  • Expert knowledge of Photoshop.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
  • Strong modeling and texturing skills.
  • Familiarity with game development cycle.
  • Good understanding of architecture.
  • Knowledge of Python, MEL, MAX Script or a programming language (C++, C# etc.) an asset
Other Skills:
  • Good organization and time management skills.
  • Excellent English communication skills (spoken and written).
  • Coaching/mentoring skills.
  • Considerable understanding of video games and broad video game culture.
  • Self-motivated and agile.
Note: Applications without portfolio, will not be considered for this position.

Qualifications

Required Qualifications:
  • College Diploma/Degree in graphic design, 3D, video game development or equivalent training.
  • 6 years’ games industry experience with industry 3D packages, preferably 3DSMax & ZBrush, with minimum of 2 years at senior level or above.
  • Experience working on published AAA games a strong advantage.
Additional Information

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