Based in: Mumbai
Reporting to: Art Director
Experience required: 2 to 4 years of relevant work experience
What do you need to do? (Role and Responsibilities)
Develop the rigging workflow, pipeline and design the documentation for your team
Work closely with Animators to create high-quality organic and inorganic rigs
Develop and improve the tools, procedures for the streamlining of an efficient animation pipeline
Provide knowledge and solutions for complex rigging and animation
Hands-on approach in rigging a variety of characters and props
Who could you be? Background and Experience:
A minimum of 2 years of experience in the video game or the movie industry
Proven working experience and a keen eye for motion and animation in games
Have working knowledge of Maya software
Preferably have knowledge of Blender software
Preferably have scripting experience with Python, Mel and/or Max script
Team player with good communication skills and functional English proficiency.
Preferably have knowledge of game engines
Candidate should be certified from an animation school.
If this opportunity excites you, please complete the following assignment and send it to us, along with your updated profile.
Please check the attached unrigged model in a neutral pose.
Reference Image: https://drive.google.com/file/d/1jACBBTi-u9kU0CtI7RmKOHUWvikA7iOu/view?usp=sharing
FBX File: https://drive.google.com/file/d/1Xz8K3i2TtaO2AsS8oFA92prpXf85uVuV/view?usp=sharing
Please rig and skin the model – It should be a detailed rig which includes bones for the fingers and the hair as well.
Send us your FBX file containing a rigged & skinned version of the model we provided with embedded media turned on
Candidates would be shortlisted based on the finesse/accuracy of the rig setup as well as how clean the file is in terms of sorting and naming the bones.
Send us your updated CV to: email@example.com
Best of Luck!