Responsibilities: - 3D modeling of Game/Architecture designs - Modeling of components for Game Requirements: - Good understanding of 2D and 3D modeling concepts - Good hands on experience of 3ds Max, Maya, Blender or Unity - Strong anatomy knowledge for both humans and creatures and good
portfolio of past projects - please include links to your portfolio in your application Knowledge of Visual Aesthetics, Color theory and strong Graphical content creation is mandatory. Knowledge of Motion Graphic design is necessary. Should be proficient in Maya, 3D Max, After Effects, Unity3D. Should
. Required Skills- Proficiency with Animation software's such as 3ds max, maya & modeling, animation, lighting and texture. . Qualification: Any Graduation Experience - 1 year or more Initial Salary- Negotiable
Job Requirements: • A minimum of 5 years experience of rigging characters in Maya • Knowledge of character kinematics, deformations, and topology • Knowledge of character pipeline and workflow techniques • Proficiency in technical problem solving • Some knowledge of layout, modelling, rigging ...
Should be comfortable to create environments, characters, props and basic animations. Must Have Skills - User Interface Design Should be proficient in 3D packages such as 3ds Max, Maya or equivalent software to create 3d models Excellent Photoshop skills and ability to create realistic textures
and their role within a commercial environment Key skills for web designers Creativity Html, Java script, Adobe photo shop, Maya, 3D Animation, Graphics designing Analytical skills Communication skills Imagination Illustratorand photoshop Dreamweaver Corel draw Logo designing and Sketching Your interview