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  • of design collaterals across all campaigns, and events [e.g. Flash animations, Illustrations, Gifs, Infographics, photo editing, Video Editing (preferable)] Proficiency with Adobe Photoshop, Adobe Illustrator, & CorelDraw Formulate basic layout design or presentation approach, and specify material details, Required Experience, Skills and Qualifications: HTML HTML 5 CSS jQuery JavaScript Photoshop UI/UX Responsive ...

  • JD : Illustrator, Photoshop, Coral Draw, Power point, InDesign, Animation, 3D (Autodesk Max or Maya), After effects/ Premier, Design Tools

  • and design, especially for brands and branded content. • Must be able to work with a wide range of mixed media, stop motion, 2D & 3D • Working knowledge of the latest computer packages and an understanding of material costs and time limits, all of which can impact on the design • Ability to manage multiple

  • quickly as necessary - Red Giant Suite (Trapcode Form, Particular, etc.), Video Copilot Element 3D, Plexus, Motion V2, Newton, Boa, etc. [efficiency-building plugins are essential] · Basics of Compositing · Useful if skilled with the concept of 2.5d, Cinema 4d, basics of 3d modeling & texturing ...

  • Produce strong conceptual channel packaging elements Build captivating design Thinking creatively to produce new ideas & concepts Good knowledge of Rendering, Lighting, Texturing experience in Animation software like 3DMAX, Maya, Cinema 4D, Photoshop

  • Produce strong conceptual channel packaging elements Build captivating design Thinking creatively to produce new ideas & concepts Good knowledge of Rendering, Lighting, Texturing experience in Animation software like 3DMAX, Maya, Cinema 4D, Photoshop

  • Produce strong conceptual channel packaging elements Build captivating design Thinking creatively to produce new ideas & concepts Good knowledge of Rendering, Lighting, Texturing experience in Animation software like 3DMAX, Maya, Cinema 4D, Photoshop

  • Produce strong conceptual channel packaging elements Build captivating design Thinking creatively to produce new ideas & concepts Good knowledge of Rendering, Lighting, Texturing experience in Animation software like 3DMAX, Maya, Cinema 4D, Photoshop

  • Produce strong conceptual channel packaging elements Build captivating design Thinking creatively to produce new ideas & concepts Good knowledge of Rendering, Lighting, Texturing experience in Animation software like 3DMAX, Maya, Cinema 4D, Photoshop

  • Produce strong conceptual channel packaging elements Build captivating design Thinking creatively to produce new ideas & concepts Good knowledge of Rendering, Lighting, Texturing experience in Animation software like 3DMAX, Maya, Cinema 4D, Photoshop

  • Produce strong conceptual channel packaging elements Build captivating design Thinking creatively to produce new ideas & concepts Good knowledge of Rendering, Lighting, Texturing experience in Animation software like 3DMAX, Maya, Cinema 4D, Photoshop

  • We are looking for excellent designers and visualizers who are able to convert the creative brief into a visually appealing visual. Our success is a reflection of our people. Must have hands-on software knowledge. Detail knowledge of Print and Display media would be an advantage. Must have Degree / Diploma in Interior Design and/or 3D modeling and rendering Well versed with computer skills for AutoCAD ...

  • Qualifications Minimum qualifications: Must have completed formal education of 10 + 2 + graduation ( Full Time) 2 years of experience in a real-time 3D environment as a prototyping designer Experience with 3D content tools (Maya, Cinema4D, Blender, etc) Experience prototyping with Unity Must have portfolio

  • textures, animation, GUI styles, and user session management Familiarity with level design and planning Experience with game physics and particle systems Experience with mobile and console game development Experience optimizing memory and space usage for support of older hardware Experience with 3D

  • textures, animation, GUI styles, and user session management Familiarity with level design and planning Experience with game physics and particle systems Experience with mobile and console game development Experience optimizing memory and space usage for support of older hardware Experience with 3D

  • textures, animation, GUI styles, and user session management Familiarity with level design and planning Experience with game physics and particle systems Experience with mobile and console game development Experience optimizing memory and space usage for support of older hardware Experience with 3D

  • textures, animation, GUI styles, and user session management Familiarity with level design and planning Experience with game physics and particle systems Experience with mobile and console game development Experience optimizing memory and space usage for support of older hardware Experience with 3D

  • textures, animation, GUI styles, and user session management Familiarity with level design and planning Experience with game physics and particle systems Experience with mobile and console game development Experience optimizing memory and space usage for support of older hardware Experience with 3D

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